Godot quickstart

Grab a prebuilt binary from the latest release (Linux/macOS/Windows, no toolchain needed), or build from source:

cargo run --manifest-path bindings/godot/drift-godot-lint/Cargo.toml -- <file.gd | project directory>

unseeded_rng, wallclock_read, and unordered_parallelism run unconditionally. float_outside_fixed_step runs automatically wherever _process/_physics_process is defined — no config file needed, unlike the Rust/Unreal sides (Godot's own tick entry points are fixed, well-known method names).

Pure Rust, no engine dependency (via gdck-syntax). See the rule catalog for why hashmap_iter/usize_in_hashed_state don't apply here.